Programming of Behavior
An organism's behavior is never chaotic: it is always based on programming the properties of the result needed at a given moment and selecting optimal means to achieve it. This programming is a leading property of brain structures.
Depending on environmental stability, two types of programming are distinguished:
- Rigid (hereditary). Characteristic of conditions that remain unchanged over many generations. The transmission mechanism is genetic (e.g., instinctive animal behavior).
- Flexible (dynamic). Activated in a constantly changing environment. It relies on learning, individual memory mechanisms, and external factors.
Structure of the Behavioral Act (P.K. Anokhin)
According to the theory of functional systems, the implementation of behavior is not an isolated process, but a closed regulatory cycle. Any complex behavioral act includes several mandatory stages:
- Afferent synthesis (AS). This is the stage of gathering and processing information. The central nervous system integrates dominant motivation (need), memory data, situational afferentation, and the triggering stimulus.
- Decision-making and program formulation. Based on synthesis, the brain forms a plan of action.
- Action result acceptor (ARA). This is a critical apparatus where an ideal model of the expected future result is created. This is where the expected outcome of the behavior is "encoded".
- Action and achievement of the result. The organism begins executing the program, achieving intermediate ($R_1, R_2, R_3$) and then final ($R_k$) results.
- Feedback (reverse afferentation). Information about each actually achieved step returns to the brain and is compared with the model in the ARA. If the real result matches the prediction, the system moves to the next stage. If not, behavior is corrected.
Behavioral Continuum and System quanta
An organism's life activity is not a set of disparate reactions, but a continuous behavioral continuum. Achieving one intermediate result does not terminate the process, but becomes a condition or stimulus for the start of the next stage.
The unit of such systemic activity is the system quantum of behavior—the complete cycle from the moment a specific need arises to the moment of its complete satisfaction. Our entire life consists of such self-regulating units, which can be innate or acquired during individual development.
Three types of systemic quantization are distinguished:
- Sequential. A chain of actions where the satisfaction of one need immediately leads to the formation of the next (e.g., step-by-step execution of work tasks, speech generation).
- Hierarchical. Directed toward a main (leading) need that is significantly delayed in time. To reach the end, the organism must first close a series of intermediate, instrumental needs (e.g., to eat, one must first find food, buy it, and cook it).
- Mixed. A combination of hierarchical and sequential types covering almost all human life, including thinking, sleep, and wakefulness.
Learning Dynamics and Self-Regulation
Behavior is always directed from need to its satisfaction. If an obstacle arises on the path, the organism triggers an orienting-exploratory reaction to restructure tactics, or switches to achieving another, more biologically significant goal.
During learning, new behavioral acts are formed (systemogenesis). An untrained organism has only the stage of afferent synthesis and the embryo of a program. Through trial and error, the first intermediate results are achieved. Thanks to reverse afferentation, they are evaluated with a "plus" sign (success) or "minus" sign (failure). Successful links are reinforced, the ARA is enriched with new information, and ultimately a complete, error-free chain of actions of the trained organism is formed.